主页 Rounded Corners on Different Sides of a UIView
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Rounded Corners on Different Sides of a UIView

Preface

In development we’re often bothered by tricky corner-radius problems, especially when we want to round a UIView only at the top-left, bottom-left, etc.

This kind of requirement is well worth implementing in code. Today I happened to find a great article on AppCode. Hence the post below.

The Usual Corner Radius

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self.view.cornerRadius = 20.0
self.view.clipToBounds = true

These two lines round all corners.

If you want different corners rounded, you can use the new iOS 11 API, or the pre-iOS 11 CAShapeLayer approach of drawing a Bezier curve.

First, we create a UIView.

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class ViewController: UIViewController {
    
    var cardView: UIView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        cardView = UIView()
        view.addSubview(cardView)
        cardView.translatesAutoresizingMaskIntoConstraints = false
        // Center the view
        cardView.widthAnchor.constraint(equalToConstant: 200).isActive = true
        cardView.heightAnchor.constraint(equalToConstant: 200).isActive = true
        cardView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
        cardView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
        cardView.backgroundColor = UIColor(red: 1.0, green: 0.784, blue: 0.2, alpha: 1)      
    }
}

After iOS 11, Apple provides a UIView property called maskedCorners, which is related to CALayer animation.

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public struct CACornerMask : OptionSet {

    public init(rawValue: UInt)

    
    public static var layerMinXMinYCorner: CACornerMask { get }

    public static var layerMaxXMinYCorner: CACornerMask { get }

    public static var layerMinXMaxYCorner: CACornerMask { get }

    public static var layerMaxXMaxYCorner: CACornerMask { get }
}

Let me explain:

  • layerMinXMinYCorner — rounds the bottom-right corner -> bottom-right corner
  • layerMaxXMinYCorner — rounds the top-right corner -> top-right corner
  • layerMinXMaxYCorner — rounds the bottom-left corner -> bottom-left corner
  • layerMinXMinYCorner — rounds the top-left corner -> top-left corner

Usually, we write an extension for UIView.

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extension UIView {
    func roundCorners(cornerRadius: Double) {
        self.layer.cornerRadius = CGFloat(cornerRadius)
        self.clipsToBounds = true
        
        if #available(iOS 11.0, *) {
            self.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
        } else {
            let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadius, height: cornerRadius))
            let maskLayer = CAShapeLayer()
            maskLayer.frame = self.bounds
            maskLayer.path = path.cgPath
            self.layer.mask = maskLayer
        }
        
    }
}

This distinguishes the two approaches before and after iOS 11.

Before iOS 11, we drew a path with a Bezier curve, then created a CAShapeLayer to act as a transparent mask on self.layer.mask, to solve the problem of rounding different corners.

Adding Corner Animation

We add a gesture recognizer to the original viewDidLoad() method.

And write the triggered event. The complete code is as follows.

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import UIKit

class ViewController: UIViewController {
    
    var cardView: UIView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        cardView = UIView()
        view.addSubview(cardView)
        cardView.translatesAutoresizingMaskIntoConstraints = false
        cardView.widthAnchor.constraint(equalToConstant: 200).isActive = true
        cardView.heightAnchor.constraint(equalToConstant: 200).isActive = true
        cardView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
        cardView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
        cardView.backgroundColor = UIColor(red: 1.0, green: 0.784, blue: 0.2, alpha: 1)
        
        
        let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(animateCornerChange(recognizer:)))
        cardView.addGestureRecognizer(tapRecognizer)
        
    }

    
    
    @objc func animateCornerChange(recognizer: UITapGestureRecognizer) {
        let targetRadius: Double = (cardView.layer.cornerRadius == 0.0) ? 100.0:0.0
        
        if #available(iOS 10.0, *) {
            UIViewPropertyAnimator(duration: 0.4, curve: .easeInOut) {
                self.cardView.roundCorners(cornerRadius: targetRadius)
                }.startAnimation()
        } else {
            UIView.animate(withDuration: 1.0, delay: 0.0, options: .curveEaseInOut, animations: {
                
            }, completion: nil)
        }
    }
}

extension UIView {
    func roundCorners(cornerRadius: Double) {
        self.layer.cornerRadius = CGFloat(cornerRadius)
        self.clipsToBounds = true
        
        if #available(iOS 11.0, *) {
            self.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
        } else {
            let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadius, height: cornerRadius))
            let maskLayer = CAShapeLayer()
            maskLayer.frame = self.bounds
            maskLayer.path = path.cgPath
            self.layer.mask = maskLayer
        }
        
    }
}

The Key Point Here Is the New Animation API

After iOS 10, UIKit added a new animation API.

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UIViewPropertyAnimator(duration: 0.4, curve: .easeInOut) {
// Write the relevant View operations here... e.g., the code below
                self.cardView.roundCorners(cornerRadius: targetRadius)
                }.startAnimation()

Before iOS 10, you could use the old API.

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UIView.animate(withDuration: 1.0, delay: 0.0, options: .curveEaseInOut, animations: {
// Write the relevant View operations here... e.g., the code below
                self.cardView.roundCorners(cornerRadius: targetRadius)
            }, completion: nil)

The final effect

Summary

Some simple corner-radius animations in iOS are quite common, so I’m recording them here. I hope you’ll share your feedback.

Demo for this post

该博客文章由作者通过 CC BY 4.0 进行授权。