Preface
I wrote a simple number multiple animation implemented with opacity and scale

Implementation Approach
The code is easier to understand
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// Number bounce animation
- (void)labelDanceAnimation:(NSTimeInterval)duration {
// Opacity
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.duration = 0.4 * duration;
opacityAnimation.fromValue = @0.f;
opacityAnimation.toValue = @1.f;
// Scale
CAKeyframeAnimation *scaleAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.duration = duration;
scaleAnimation.values = @[@3.f, @1.f, @1.2f, @1.f];
scaleAnimation.keyTimes = @[@0.f, @0.16f, @0.28f, @0.4f];
scaleAnimation.removedOnCompletion = YES;
scaleAnimation.fillMode = kCAFillModeForwards;
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.animations = @[opacityAnimation, scaleAnimation];
animationGroup.duration = duration;
animationGroup.removedOnCompletion = YES;
animationGroup.fillMode = kCAFillModeForwards;
[self.comboLabel.layer addAnimation:animationGroup forKey:@"kComboAnimationKey"];
}
Just use an alpha that goes from 0 ~ 1, then scale it, and add everything to an animation group to finish.
Remember to remove the animation after it finishes; otherwise, it may cause animation memory issues
Here we set the italic font
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self.comboLabel.font = [UIFont fontWithName:@"AvenirNext-BoldItalic" size:50];
It looks more obvious this way
Finally, call it when the button is clicked
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- (IBAction)clickAction:(UIButton *)sender {
self.danceCount++;
[self labelDanceAnimation:0.4];
self.comboLabel.text = [NSString stringWithFormat:@"+ %tu",self.danceCount];
}
If you want to implement the dozen animation, it’s simple: just take the modulo with danceCount % 10 == 0.
Summary
This animation is suitable for click-counting in some live streaming scenarios. Thanks for watching.